Bug Reporting: Video URL field could sometimes be resized to be taller than intended.Bug Reporting: Should no longer be possible to interact with objects or other actions while the Bug Reporting page is displayed.Please report as a visual bug, if you see cutscenes in which the flashlight should be forced-off to avoid various visual bugs or strange-looking situations. In addition, some cutscenes will now force Flashlight state OFF during the cutscene, and restore it after the cutscene (intended). Flashlight: When triggering a cutscene with Flashlight currently ON, the flashlight will no longer move along with the cutscene camera during the transition (it will remain where it is, as intended).To be tested, though, as this fix might have broken other specific cases of Moving Lasers. There should not be any remaining cases of Laser movement de-syncs anymore. Moving Lasers: Fixed remaining edge cases with Moving Lasers, which could become de-synced from their intended pattern.They should now always be aligned in a straight line with their moving direction. Moving Saws: Moving saws, which need to rotate sideways, could sometimes not be perfectly aligned with their moving direction.Moving Saws: Fixed a rare case in which Saws would rotate incorrectly sideways when not needed.
Cameras: Destroying them right as they detect you, will ensure the shield is disabled (to avoid camera football).
Taser: Fixed an exploit that allowed you to control the direction of a pushed Cube by rotating the camera very fast just after a Hyper-Shot.Chapter 4: Fixed Hyper-Speed Suppressor sometimes not showing the “red cross” above Healthbar, meant to show that Hyper-Speed is currently unavailable.Chapter 4: Fixed a rare bug that could cause the Secret Passage to be in an inverted state, blocking the player.Chapter 3: Fixed a visual bug at the very end, that could cause some “white lines” due to the blinking lights in the corridor, when looked at from outside / above.Chapter 3: Fixed a bug that could cause infinite relocation just after the first Hyper-Speed blinking lasers.Chapter 2: Fixed a bug that caused Power Core to indefinitely respawn in a loop showing Power Core Respawned, after reaching the first Zero-Gravity room.Chapter 2: Fixed visual rendering bug with windows that caused a window to be rendered on top of another window.There is still some tolerance, if you are far away enough from the gap’s edge, you will still be pushed back instead of crushed (intended) It will still not crush you if you have no ground below your feet (intended), but will do if you get squashed between the platform edge and the ground. Chapter 2: First room: Vertical moving platform above the space gap will now crush you if you stand in between the void and the ground.I prefer this rather than an auto-respawn in this case, as the auto-respawn might respawn the cube by mistake / when not necessarily desired. But maybe it will remain if we see it does indeed prevent the softlock, and doesn’t add any confusion.
This may be making this part too easy, so maybe it will be removed, if enough players suggest its removal.